Characters and Organizations
The characters that appear in Story Mode live on the colony and various planets and belong to various organizations. Here, we'll introduce those who will fight alongside you and Ethan in your struggle, those who will oppose you, and their respective organizations.
GUARDIANS Colony
GUARDIANS
The GUARDIANS are a security organization established to ensure the safety of their clients, dealing primarily with requests from individuals concerning dangerous native creatures and criminals.
In the Gurhal System there is an official police force, but they are unable to police the entire system by themselves. For that reason, this interplanetary company was created, and Guardians are granted limited police powers in the execution of assigned missions.
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Parum
A.M.F.
One hundred years earlier, at the end of the final great war, the Alliance Military Force (AMF) was created via the Tripartite Treaty as a mutual deterrent to keep order in the system. The Alliance Military has a command system that is independent from any planetary government. They are a neutral power, suppressing military disturbances throughout the Gurhal System.
Their funding is provided by the governments of all three planets, but their ranks are comprised almost entirely of CASTs.
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Neudaiz
The Communion of Gurhal
The Communion of Gurhal carries out the propagation of the Gurhal Faith and religious ceremonies as a religious organization. They also act as a political body, carrying out governmental duties on Neudaiz.
Four high-ranking members of the Communion, known as Light Masters, rule over "Festas," "Governmental Affairs," "Culture," and "Guard." These four are presided over by the Photon Master.
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Moatoob
Bands of outlaws: the Rogues
In Moatoob's satellite belt there are many areas that are too dangerous for warships and other large vessels, leading to relaxed enforcement of laws. As a result, there are many asteroids serving as rogue bases for pirating activities, casinos, and illegal businesses.
Within the rogues there are numerous groups, called "families," exerting their power and fighting for control.
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